Thanks for the feedback! There are some elements that incentivize playing on beat, but they're in the background so they don't really do what they're intended to as far as guiding playstyle. And I think there was a punishment to missed parries at one point but because I was having so much trouble with the inputs and animation triggers for blocking/parrying it ended up on the cutting room floor. I definitely want to take another pass at it in the future though.