The main menu seems very basic but I do like the buttons. It's a shame that only the options button changes colour when you hover the mouse over it as I quite liked this. Unfortunately the options menu doesn't seem to do anything with its slider and I don't like the way that the buttons aren't uniform.
It's a shame that when the game begins you get some enemies basically spawn on you, but after you know this is coming and I had figured out that I could shoot, it was easy enough to get myself out of that sticky situation. I feel as if the enemies shouldn't attack you the moment you spawn, so you can get your bearings within the game I did however like the death screen as it kept with the same them as the main menu.
I enjoyed the music that had been chosen but I think that the main menu could have used some of it's own music as well. Unfortunately there are no SFX in the game which, personally I feel made the game feel like it was lacking in something.
The sprite animations for the main character was nice but it was also the only animation and when the you jump up on ledges then you would be floating above the ground which was strange as the ground floor you were almost touching it and the goblins had no animations which was a little strange as they just glide towards you.
I liked the challenge of only having one hit but wish there was some kind of checkpoint system so when I did die, I wouldn't have to start the whole level again. As a lot of the hit boxes felt like they should have been a little smaller as there were several times that I cleared some spikes but then I died anyway.
I liked the crystal at the end of the level but again a shame it wasn't animated and because of the way that you can spam the shoot nothing feels threatening except the spikes because of the slightly oversized hit boxes on them.
Overall I feel as if this game had some potential but falls short because of a lack of SFX and animations and that there is only 1 level but I did enjoy it.