Might just be the best game.
Sound design is fantastic, the sound effects just work so well and there's enough to make the game feel pretty alive and engaging for the player.
Sprites are really nice and they all fit really well with each other and the game in general. When all the art fits together this well it looks so coherent and consistent and when the art is this good it feels very professional.
Background with the double backdrop which move at different speeds is another really professional and add a nice amount of depth to the game world. Additionally the platform blocks having sloped edges that allow the player to both fluidly move between platforms and also prevent the player from standing on the edge for too long was genius.
Battle system is also a fantastically innovative feature and was implemented really well with the health bar and the functionality to fire off your spell in the direction of the mouse. Health potions might be a great idea to go along with the health bar in future levels as the difficulty rises and the length of the levels increases. One issue with the spells is they occasionally get stuck mid air after an orc has been defeated.
Extra spells and boss fights with a much later ending are what I'm told was planned for development but didn't quite happen due to time restrictions. It is a big shame this project didn't make it to it's desired state but none the less it's a truly brilliant project and I would certainly play this at length if it was taken any further.
The leap of faith at the end is a bit mean in my opinion but I'm a stickler for skill not luck, that's just personal preference at the end of the day though.
well done guys!