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(+1)

really love this entry, can barely find fault. But I will, because constructive criticism is important 😉 n.b. this doesn't affect my rating, in being nitpicky because it's such a great entry and if you want to make it an actual game there are a couple of little improvements to be made!

As I said in the twitch chat while Ducc was playing, I'd love to see all the balls be consistent - make all of them yellow, make it so your own ball hurts you and make it so none of them disappear.

As piggy said below, visual indication of slow mo would just add that little bit extra polish and improve the UX - but it's only a minor issue.

Seriously good entry, I am impressed!

(+1)

Thanks! I'm definitely planning on releasing this as a full game, and making the enemy balls consistent / having your own ball be able to damage you are definitely things that will make it into that release, either as optional modifiers or as part of the core gameplay. Really appreciate the constructive criticism by the way, I'll certainly need it if I want to bring this game up to a professional level of quality.

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"a professional level of quality" quail says, like it isn't already 😂 but I know what you mean, you always want it to be as good as possible. It really is great already, especially for 48h work.