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(+1)

Thanks! I'm definitely planning on releasing this as a full game, and making the enemy balls consistent / having your own ball be able to damage you are definitely things that will make it into that release, either as optional modifiers or as part of the core gameplay. Really appreciate the constructive criticism by the way, I'll certainly need it if I want to bring this game up to a professional level of quality.

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"a professional level of quality" quail says, like it isn't already 😂 but I know what you mean, you always want it to be as good as possible. It really is great already, especially for 48h work.