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Right off the bat, I'm definitely feeling the weight of these passages. They're overly long on my page and I actually have to maneuver a bit to be able to read everything on new passages. It'd be a good idea to break them up so that the player could pick up on what's important, and it might make it easier for you to add details to the environment or describe smaller things or give choices more weight. Right now, it sometimes feel like I'm jumping forward in time a lot every time I make a choice because of how long some of the passages are!

Okay, I think I've reached a dead end, I met up with the woman in the cave with grandma and sister and I didn't get a choice there. Not sure if that was the end of a path or just incomplete, so I'll just take it as a "run."

I also didn't see that this was a Hercules adaptation, and if I'm being honest I don't remember much of that story, BUT! This was a really interesting take on the myth. It feels like there's so much more to the world to explore and I think it'd be helpful to describe some more of it (but in smaller passages haha). 

Any hope this could be turned into an anime, lowkey, it sounds like one...