Thank you for the feedback
However, my main issue with this is just how slow the character turns, often times I’d miss shots not because my aiming was bad, but because the character didn’t turn fast enough. This design decision feels rather contradictory: you wanted to make a fast-paced game, but the slow turning means that I often have to play slowly and patiently.
Fair point. I added a todo to make it "not smooth". It will look straight where the mouse is.
It also feels rather weird that there are 4 different portals, but only 1 of them is actually useful. Which one is useful is communicated visually, but at first glance it’s not actually obvious what that means or that only 1 of them works, and it only adds confusion when playing the game for the first couple times. I think there should only be 1 portal, at the center of the screen.
IT was planned an animation to tell which portal is the "escape one". After the Jam, i'll update and i'd love if you could re-evaluate the decision after that.
Thank you so much for the thoughtfulness.