I'd like to play an open world-ish bomber man. No real objective yet. I'd advise not to overscope with too many features. Try to get the basics right first.
Watch me play your game here!
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Thank you, and that is what I've been working for. I was pretty busy this week and started late, so most of my time was spent on the framework for the weapons and the hiding system. Let me tell you that it was a bit of a struggle to get it to work as well as I feel it has. I learned a lot about some features that I have not used before.
Also, I just watched your stream for the game, and thank you for the information and guidance. It was a nice stream by the way. As far as my knowledge of development, I have been working on games for a fair amount of time and have a somewhat solid knowledge on the flow of design within the code. What I still am working on a lot as far code, is coupling and making sure the different areas of code don't mess with each other and cause bugs. It is nice to be able to hear opinions and feedback, because I do not have enough people around me to talk to about this so it starts to feel like a vacuum chamber.