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Oh, always! I posted this (even though it's very simple) with the hopes that it would get some feedback that I could use to improve upon it for the later game. :) (And such thorough feedback is very much appreciated!)

As far as a basic paper doll maker goes, I could probably also create an export function (pdf or gif or something), which might be interesting as well.

I was planning on having a name entry field in the game, but like the idea of displaying it on the screen while building the character.  Good idea. :)

And maybe I can figure out age lines at least. (Or hunt down an artist or reach out to the one who created the sprite to begin with.) I agree that it's nice having a few choices as far as faces/ages/etc. go. (It's just always a bit challenging since my skills are very much not in the art department.) And it's also something that might be able to be implemented in a final game. (In large part, this was just an attempt to learn more about how to use the layers function within Ren'Py and see if I could implement something that works. It's easier than I'd thought it would be, so I could see doing something fancier as I fiddle around with it a bit more.

(+1)

An export function would be a cool feature. I had been thinking about that aspect mainly from an (possibly old-fashioned by now) role player’s perspective where you’re happy if you have any graphical representation of your character at all. When I use a photograph from the internet, I’m not going to photoshop a bowtie in. If one of my fellow players is kind enough to provide a pencil sketch of my character, I’m not going to ask them to “update” it. … Where was I going with this…? Ah yes: While .gif should do nicely and .png should be future prove, users could already press “S” and get their “screenshot0001.png” though Ren’Py. ;)

If you wanted to improve on that…

  • for a “printer-friendly” option you could add a white backdrop. Although that’s more something for the would be nice list, as it is probably not needed in many cases.
  • currently when the user presses “H” the “character-layer” gets hidden as well, so the interface will get captured in every the screenshot by necessity. I have played Ren’Py games, so I know there’s a way around that - I’m just not sure how. (Although I suspect it to be a layer thing.)

Oh and I disagree with your skills not being in the art department. Even if you can’t draw, making a dog dating game just has to be art. ;)

(+1)

It's hard to go wrong with dog dating games. :)

And I'll play around a bit with a .gif export. I don't think it should be too hard (since it's something that exists within Python from what I can recall), although sometimes the simplest seeming things get difficult. Similar with the printer friendly and all. It seems like it *should* be easy, but I've been fooled before. :)

Oh well. Off to tinker next weekend with character builders. :) Thank you yet again for all of your comments!