Glad you took my feedback well. :) It helped that you did a good job to work off from. Although now that I look back on it, I sure could have done a better job with explaining my train of thought sometimes - or formatting.
I did not get the impression that the character would be lost in the actual game - nor would I have wanted to imply such an oversight. Sorry if I made it sound that way. Also: Just saving a character through the Ren’Py base functionality worked fine for me as an end user of the 1.0 build.
On that note… There’s a basic feature idea that came to me about 10 minutes after I went away from the keyboard and it should be well within the basic capabilities of Ren’Py: Have an field on the base menu where the user can enter a name (“Face, Clothes, Name, Done”). Said name could then be constantly displayed either under the character or to the right of them - where there’s a lot of unused space. That way, it would be easier to find previously saved characters when browsing through the save game preview images - in case the user forgot what they looked like. (Again: This is something that (TTRPG-)Storytellers probably would appreciate.)
The incapable of drawing part is kind of a bummer though. Maybe you could persuade an artist to draw at least some basic age lines for you to transpose on the character. It’s one of those cases where it takes a talented artist longer to write the email than to draw the actual lines. Sorry to be so persistent about the character age, but I at least feel old since I was 19 and in a world where only teens and tweens seem to have the adventures I’d like the representation. ;)