Thank you so much for this kind comment! I'm glad you enjoyed finding the memories as well as playing the game!
Mutive
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It's hard to go wrong with dog dating games. :)
And I'll play around a bit with a .gif export. I don't think it should be too hard (since it's something that exists within Python from what I can recall), although sometimes the simplest seeming things get difficult. Similar with the printer friendly and all. It seems like it *should* be easy, but I've been fooled before. :)
Oh well. Off to tinker next weekend with character builders. :) Thank you yet again for all of your comments!
Oh, always! I posted this (even though it's very simple) with the hopes that it would get some feedback that I could use to improve upon it for the later game. :) (And such thorough feedback is very much appreciated!)
As far as a basic paper doll maker goes, I could probably also create an export function (pdf or gif or something), which might be interesting as well.
I was planning on having a name entry field in the game, but like the idea of displaying it on the screen while building the character. Good idea. :)
And maybe I can figure out age lines at least. (Or hunt down an artist or reach out to the one who created the sprite to begin with.) I agree that it's nice having a few choices as far as faces/ages/etc. go. (It's just always a bit challenging since my skills are very much not in the art department.) And it's also something that might be able to be implemented in a final game. (In large part, this was just an attempt to learn more about how to use the layers function within Ren'Py and see if I could implement something that works. It's easier than I'd thought it would be, so I could see doing something fancier as I fiddle around with it a bit more.
OMG, you are awesome! I appreciate all of your comments. <3
The character won't be lost in the actual game. (The reason for using the build I did is that it should be easy to carry it onto whatever game I eventually import it into as it's saved as a layered image. I could probably create an export feature in this game, but as it's designed as a precursor to other things I haven't put in the work for yet.)
I've been fiddling around about a bit with the idea of including a color scheme for clothes/skin/eyes. Since it's a base layer, I think I could manage it. (And it would give a lot of options.) I also love the randomize idea!
I'm not sure what I can do in this game with wrinkles/chin/other facial stuff/ more outfits (since I am completely incapable of drawing), but I will see whether maybe I can find an artist for future games who's willing to play with layers. Regardless, I really love the input! (And what I should ask for if I ever do end up partnering with an artist.)
And yes, the screen is pretty primitive. I mostly am just screwing around with the prefix to a (hopefully) good game. But I very, very much love your detailed commentary. You are a deeply kind (if semi-casual complainer) .<3
Hi! I've finished the game and posted it here: https://mutive.itch.io/epilogue (It's free to play, so feel free to check out and let me know your thoughts. Again, thank you for the awesome sprite!)
I'd love to do CGs, too. Unfortunately, as a free to play game, I can't afford to pay thousands of dollars for art assets. :( (If you or someone else know someone eager to do free art or who is eager to fund a Kickstarter campaign, of course, that would be awesome! But I'm not holding my breath on either...)
I appreciate the comment, though!
Oh thanks! CGs will probably never be added as the cost of doing so is really high (and unfortunately as a free to play game, I have no anticipation of making money, so spending significantly more makes no sense to me!)
The initial game also is supposed to end very quickly. If you continue playing, something else will happen. ;)
Thank you again for playing and commenting! I really appreciate your feedback! (It'll help if I ever get around to making another game!)
This is one of the more unique and peculiar visual novels I've come across. It's really intriguing. (I think mostly in a good way, although at some level, I'm still trying to wrap my head around the whole thing.) It's unique, which is hard to find, so kudos on that! (And I will be playing more and maybe commenting further if I can parse together more impressive thoughts! But yes, I definitely see a resemblance to "the Screwtape Letters" which is a high compliment indeed!)
Awww, thanks! I really love Brooke, too! I'm glad that you enjoyed playing it as well as the writing/concept!
(And yes, my abilities with graphical design are sadly a bit lacking! But I'm hoping to improve and maybe I'll figure out something cool to do with the UI next game!)
Thank you for playing and commenting!
I've just posted a new dog dating sim. It's light, cute and funny and totally free! Please do check it out! https://mutive.itch.io/love-furever
So, I think I may have found a solution to the flicker issue you're having! I'm happy to implement if you're willing to be a guinea pig for me (unfortunately, since I wasn't having the error on my own computer, I can't personally test whether the fix works or not! But I'm happy to send along an updated file and see if it resolves the problem for you.) Let me know your thoughts!
Argh, sorry about the flickers! It seems to be a new bug, so I may have to reach out to you on that one!
As far as the fights go, there are four main ones: the dragon, the guard, the evil sorcerer, and your boss. The dragon is pretty early (basically you just have to fight the dragon vs. talk it down from attacking you). Guard and sorcerer are near the end of the game. Fighting your boss happens any time you irritate her too much and she decides you're no longer a worthy minion!
(Thanks for the comment and Youtube!)