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Very charming foundation of a game. I enjoyed the sensations of being in this workshop. Could really use a moment-to-moment gameplay loop and/or a longer metagame with twists and turns to keep the player engaged. But definitely very solid at what it is.


A lot of character in this one. Love the art style and the flavor text on the ingredients.

Clicking on the cauldron to advance brewing was a good way to add physicality. Would be great to have some sort of minigame there instead, if time had permitted.

I can squint and see where this would be going in order to keep attention longer. If there were requests, or market fluctuations, or hints to unlock unique/interesting recipes, I'd be more compelled to keep going. As it was, I got a decent idea in my head of how the recipes work, and then sort of ran out of steam on wanting to fill in the recipe book.

Thanks so much for leaving such a detailed comment and such kind feedback!!! The whole team really appreciates it!! <3

There were def a lot more moment-to-moment mechanics and quality of life improvements we would've liked to add if we'd had more time! We wanted to make the game more clicker-esque, so the crafting speed increase was a shop item you could buy and upgrade, you could have an upgrade to auto-stir, etc, and we even considered an ingredient harvesting system at some point! Unfortunately we had to cut a lot of those features because of the time limitation, but we would love to come back to the game some time and add heavier clicker mechanics in a future v2 maybe!! It's great to hear that those are things that the game could benefit from!

(+1)

Nice. Yeah I figured the time constraints were a factor. :-)

Great job by the whole team!