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I think the biggest thing I'd recommend is removing random encounters. The forest sequence was extremely frustrating because you had both on-map enemies and also random encounters. I always like the ability to try and evade,  so I'd probably bump up enemy counts where they're lacking (like the plains directly outside the town) and just straight up remove random encounters. 

Shops need to be rebalanced, for sure.

And probably make abilities not be weapon special. Classes are already locked to certain weapons, there's really no need to further add limitations. 

(1 edit)

Ok, out of these: 1)I'm actually planning on increasing the frequency of random encounters slightly, but I've changed the proximity triggers of some enemy types so they're way more specific (hornets for example have been changed from a crazy 5 square direction trigger to an 1-square non-directional trigger). 2)I "am" hoping to find a good script to make the new "haggle" stat matter more than just dialogue checks, like. selling your items for 3-4% more per haggle level. 3)Weapon-specific skills will remain, but I will change the order at which skills can be acquired, already done so with rogue and blood magus, berserker and adventurer are next.

Edit: Figured haggle stat without a script, code was simple turns out.