It legitimately feels like no one balanced this. There's a clear amount of effort and love put into this game, but was the math done at all?
So, for one, Sword Dancer -- cool, I love the theme! I always like intelligent, sword-based fighters with various maneuvers... wait, where are all my maneuvers? Okay, I get a buff that takes a turn to use. Not the best, but not bad either. Next up...! Uh... weird... a party move? I don't think you get party members for a while... but okay. Ah ha, level four... spear ability? Why is this a thing? Why is it not just "double strike"? It's called "Sword Dancer", why am I given an ability I can't even use without a very specific weapon? Oh and boy oh boy, no one sells spears! Cool! Oh, there's one in the barracks? Good thing I can't buy lockpicks either.
And why is the fortune teller back in the port? Please move her to the main town so people who build a bit incorrectly don't have to restart the whole game. Also, also, making the pickaxe sale price 200 as opposed to 400 is just a kick in the groin. So if someone finds a pickaxe after they buy one, they only get to sell it at half price? What's the point of not making it the same price as the pickaxe?
Also, also, also why is there BOTH an ON-MAP ENEMY ENCOUNTER SYSTEM and a RANDOM ENEMY ENCOUNTER SYSTEM? This is crazy. Choose one.
For the love of god, balance this. There are tough games, but this isn't a tough game, this is a game filled with artificial difficulty. And please don't have any round-long buff moves until way later. Make sword dance at least do some damage in the midst of buffing so it's not shooting yourself in the foot without party.