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Rly loved this. It was a bit tough but I retained coins I got on failed levels so it was a 'negative gameplay loop' that helped me buy upgrades so I could get strong enough to beat it.

Kind of wish pure skill had a bit more of a lasting viability since I felt forced to buy upgrades at around level 3 and I think this could have been done to slight improvements w the movement. But overall I had lots of fun once I started cashing in those coins.

Thanks for the feedback. Some early game balancing could definitely go a long way to engaging new players. Just not sure how to get the numbers exactly right - I experimented with it for a few hours (obviously before submitting the game).