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Cool concept! I like the idea a lot. 

It would be great if you could get more than one guard with a shot from the bazooka. Right now if two guards are next to each other only one of them gets hit. I can see why guards can walk through the fires given the time constraint, but maybe there could be a timer that allows the fires to hurt guards for the first second or half second that they exist, so you can kill more than one guard at a time. 

Also, the hitbox for the player is really big, so sometimes there wasn't a clear collision between a guard and the player and the game would end. 

(2 edits)

Agreed, the hitbox is too big especially from the bottom sides. I think I needed to add more positive reinforcement in general, like being able to kill more than one guard at a time as you said. Thank you for your detailed feedback.