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A jam submission

Explosive TemperView game page

Fight off security guards with... a bazooka?
Submitted by NotEuclid — 11 hours, 22 minutes before the deadline
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Explosive Temper's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
How well does the game fit the themes?#34.5714.571
Audio#63.2863.286
Overall#63.7623.762
How much do you enjoy the game overall?#73.1433.143
Gameplay#73.2863.286
Visuals#93.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:52:47

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Comments

Submitted

Pretty cool game, I really like how you combined the two themes. It's a little too difficult in my opinion, very easy to die which makes it hard to get a good gameplay "flow" going. Kinda wish the playable area was a little bigger. Good job overall :)

Submitted

Cool concept! I like the idea a lot. 

It would be great if you could get more than one guard with a shot from the bazooka. Right now if two guards are next to each other only one of them gets hit. I can see why guards can walk through the fires given the time constraint, but maybe there could be a timer that allows the fires to hurt guards for the first second or half second that they exist, so you can kill more than one guard at a time. 

Also, the hitbox for the player is really big, so sometimes there wasn't a clear collision between a guard and the player and the game would end. 

Developer (2 edits)

Agreed, the hitbox is too big especially from the bottom sides. I think I needed to add more positive reinforcement in general, like being able to kill more than one guard at a time as you said. Thank you for your detailed feedback.

Submitted

A really cool unique concept. I wasn't expecting that! The visuals are great and I think it is almost perfectly balanced - maybe the player moves too slow?

Submitted

A really cool unique concept. I wasn't expecting that! The visuals are great and I think it is almost perfectly balanced - maybe the player moves too slow?

Find your game in description

Developer(+1)

This is so great! Thank you!!

Hope You Liked it.

Please subscribe and like the video.

Comment below with your game name as you are the developer.

Submitted

Player felt too slow - generally the player moves faster than the guards. Also, the hitbox was large and covered empty space.

So I decided to stand my ground and I got 33!


Submitted

It would've been more awesome if the cops could also get roasted by the fire :)

Developer(+1)

Thanks for your feedback. I was considering that, but if you're really quick and manage to create a ring of fire around yourself, it would be impossible to lose (as long as you don't step in the fire). Maybe they could've had a health bar, I don't know.