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(+1)

Your theme and ambition was great. I liked how much thought and depth went into the game. Unfortunately I got stuck trying to figure out how to navigate the game. The UI was really small and though I appreciated the tutorial, I got lost trying to figure out how to advance the game. I could buy rockets and ships and policy, etc, but I wasn't sure where the money was coming from, nor could I figure out how to deploy them.

I really liked the music as well. Maybe I missed something obvious in the gameplay, but I think it's definitely a concept worth expanding. Nice job.

Thank you for the kind words! I am glad you enjoyed parts of it. Unfortunately, I did a last minute tutorial and did not do a great job of making everything clear.. You can launch weapons if you right click that weapons icon. Yeah I plan in the future to expand this concept to an idle game with different precedurely generated planets, races and more expanded options.  Also Money comes from how many economy points * approval.  Economy was suppose to have a full branching part, but it got cut from time restraints :(

That all makes sense, and sounds like you've got the foundation to get it all worked out. My own game suffered from some balancing/difficulty issues due to time constraints, personally, so I understand that. Best of luck!