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(+1)

What you implemented is exactly what was my first idea :-)

I went for a more dynamic solution with no possibility of choosing the force of the shoot, but I like how you make it work with static planets.

Nice job!

(+1)

Thank you for sharing! My first idea did not deviate much from this core gameplay (turn-based physics), which I recall from other games of yore. Bang Bang for Windows was one of them.