Thank you for taking the time to play and for writing such a thorough comment! 20 MINUTES HECK YEAH! That makes me so happy to hear! I think many others who have played the game would agree with you on the pacing being too easy/slow. That's something we're for sure going to fine tune once this jam is over. I hadn't thought of making it take a second to damage the enemy :O, I'm curious how that feels. I think an audio effect on enemy taking damage might also be a good addition if it's difficult to know if the moon ray is working. We're for sure gonna add things to the UI when we develop the game some more. Many of our players feel like that would be an improvement, and ya gotta listen to the players.
It makes me super happy that there's a section called "What I absolute LOVED"! Our artist absolutely knocked it out of the park for the visuals. She's behind a lot of the "making the game user friendly" stuff! Our artist and our music producer were our game testers, and they helped make the game so much more user friendly. The game didn't even have a tutorial section until our artist pointed out that it'd be nice if we introduced the player to how the controls work. After hours and hours of playing the game, it can be difficult for a developer to take on a new player's point of view, but our artist and our music producer made sure to play it and provide excellent feedback!
Getting to work on games with such an amazing artist (who is also my best friend in the world) is always such a pleasure. I don't know when we'll participate in a game jam again, but I'll keep you wanting to lend a helping hand in mind! Once again thank you so much for playing it and leaving such a well thought out comment!