Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

This is such an adorable game! I really enjoyed it :D Played for a solid 20 minutes I think haha

What I think can be improved:

  • The pace at which enemies comes is rather easy
  • I feel as though the moon-ray doesn’t have a good indicator of when it is working on the enemy (Id have it pointing at an enemy for quite a bit before it did damage I think?)
  • UI for the ship/player health

What I absolutely LOVED:

  • The visuals make this game such a beautiful work of art! Like I can imagine people having the boat sailing as someone’s screensaver, or even printed and framed! I LOVED the details that were put into everything, from the twinkling of the stars to the reflections, and the stuff that passed on the foreground as the boat sailed.
  • The dialogue + controls explanation is also GREAT :) its nice having a game where I dont need to scroll around to figure out how to play. You guys have put a lot of thought into making the game user friendly, and I think that goes a long way in making a game fun!

Additional note: I really loved the visuals a lot :) I suck at making custom textures/etc for my games and so end up just using basic shapes/polygons and adding post-processing/cool effects to make the simple visuals “pop”. However, I’d love to help out on a game which has such awesome art!

If you guys ever need another hand to do some coding, Id love to help out! Id be more than happy to help :D

(+1)

Thank you for taking the time to play and for writing such a thorough comment! 20 MINUTES HECK YEAH! That makes me so happy to hear! I think many others who have played the game would agree with you on the pacing being too easy/slow. That's something we're for sure going to fine tune once this jam is over. I hadn't thought of making it take a second to damage the enemy :O, I'm curious how that feels. I think an audio effect on enemy taking damage might also be a good addition if it's difficult to know if the moon ray is working. We're for sure gonna add things to the UI when we develop the game some more. Many of our players feel like that would be an improvement, and ya gotta listen to the players.

It makes me super happy that there's a section called "What I absolute LOVED"! Our artist absolutely knocked it out of the park for the visuals. She's behind a lot of the "making the game user friendly" stuff! Our artist and our music producer were our game testers, and they helped make the game so much more user friendly. The game didn't even have a tutorial section until our artist pointed out that it'd be nice if we introduced the player to how the controls work. After hours and hours of playing the game, it can be difficult for a developer to take on a new player's point of view, but our artist and our music producer made sure to play it and provide excellent feedback!

Getting to work on games with such an amazing artist (who is also my best friend in the world) is always such a pleasure. I don't know when we'll participate in a game jam again, but I'll keep you wanting to lend a helping hand in mind! Once again thank you so much for playing it and leaving such a well thought out comment!