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Chryss55555
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Howdy everyone. My friend (2D Artist/Animator) and I (Unity Developer) are looking for a Composer/Sound Designer to help round out our team. We've participated in the last two jams and had a hoot-and-a-half, so I'm hoping this one will be just as enjoyable. If you are curious about what projects we've worked on, feel free to check out my dashboard. We tend to make cute or cute-adjacent games, so that is probably something to take into consideration if you are interested in working with us. You can reach me @Chryss#1362 on Discord. Thank yall!
Omg I never even put anything to block them from the left at the start... What a rookie mistake smh my head. We'll definitely be fixing how the cursor dragging works, and I'm sorry to hear that you had issues with Ms. Garbara the frog miniboss. I'll be sure to fix that when we update the game as well. Thank you for playing and for your compliments about the art and ideas!
This game is pretty much what you expect from these card games. There wasn't much of the "bug" theme present though unless I missed it, just a waifu dealing me cards and then the AI cheating me out of my hard earned money. Good job on branching out though I'm sure most people wouldn't think to make such a game.
The background effects were a bit hard on the eyes, but the game overall was pretty fun. I think the movement could be a bit snappier, with a bit less sliding on the jump landing. But other than that, it felt really good to play! As someone mentioned, the core mechanic has been used quite a few times, so it'd be interesting to see how it could be pushed further. Keep up the good work!
I gotta say, I did not expect to see a racing game in this game jam. I think if the car was a bit more difficult to flip and spin out, that the driving would've felt a bit more fun, but other than that it's pretty solid! I've never worked on a racing game myself, but I wonder how difficult making AI for the game would be. Racing against a decent AI would be pretty fun I think, or maybe racing against a ghost of myself in a time trial idk. Either way, good job tackling such a difficult genre!
Tower defense games tend to be some of my favorites when I start playing through game jam submissions. the 8-bit style is a bit hard for my old eyes to see, but I still managed to make it through a couple waves. One thing I might do is make the indicator to buy new units a bit more obvious because it took me a minute to find it on the screen.
I think that the camera should be a bit further from the main character. I think that would make navigating the desk part of the game much easier. Also, itch does this weird thing where you have to make sure your game's resolution matches up with its resolution on itch, so things can appear to be cutoff. Sometimes this can be fixed by giving your game the opportunity for full screen.
I enjoyed bashing the bugs with my legendary shake weight. Those death animations were hella cute. I think if this game was a bit more optimized, it would've been a much more enjoyable experience. Ya got your core idea pretty down. Oooh also maybe a variety of attacks would be cool. As much as I enjoy whackin, it does get pretty repetitive.
It's obvious how much effort was put into this game. I honestly can't believe you took on such a project in only a month. It's mindblowing. It took awhile to get through, but easily one of the best games of the jam. Even if someone isn't a JRPG fan, they should be able to appreciate all the work that went into putting this game together. Fantastic job.
I enjoyed playing the game as card games tend to be one of my goto's to chill and unwind. I got my character to have monstrous levels of attack many times. I don't know if there was a way to damage enemies beyond the -1 hp cards, but if there was it probably would've made getting a whole lot of attack more satisfying for me. Overall a nice, chill game.
I know this is probably illegal but I played the local multiplayer by myself and found it to be even more fun than the single player. It was cool controlling two characters at once. Controlling even 1 character was fun don't get me wrong, but I enjoyed the added variety and jumping off each other's heads.
I'm a huge fan of when people voice act their game jam games, so points to you on that one. Until level 4, it felt like there wasn't much of a challenge at all, so what I might do to combat that is get rid of the initial collision with the wasp circle, and maybe increase their speed a bit. That would require a bit more work when it comes to telegraphing how the wasps are going to move, because you have to ensure there are gaps where the player can cross. Regardless though, this was quite a fun game and I enjoyed playing it!
I tend to be horrible at rhythm games, so I'm thankful I was able to get through this one. I actually had a whole lot of fun! One thing I might change is make it so like, there's an option to EITHER do the challenge or do the influencing. Like maybe the challenge is a lot harder if you don't influence, but if you complete the challenge you don't have to gather the honey for the influencing. It'd shorten the game a bit but I think it would lead to a more satisfying experience overall. Altogether, a pretty fun game though!
Very charming graphics. I would play an even longer version of this game if yall ever make one. One thing I might change has to do with the section where you jump on the leaves. Since the collider doesn't fully line up to platform you jump off of, maybe add a bit of coyote time when the player leaves a platform.