Thank you! I've adjusted the way gravity works for the eventual feature update, double gravity but also double jumping and grappling force. It feels a lot nicer now and less awkward to control at times, and to make up for the lack of hang time as a result of this change, I've got double jumping on the todo list.
I'm also changing the way falling sections work, now that I have to add a third person player model for multiplayer anyways I have a few ideas cooked up for how to approach that mechanic in a better way. I think it'll be easier to line up the holes if the player can see their body in 3rd person when they're in one of the falling minigames, rather than risking getting swiped on their way through in 1st person, and I'm going to give them basically perfect air control in this adjusted mode.
Thanks for the feedback!