Really great job on this game. The combat feels fantastic. The movement in general felt very good, but since it’s such an integral part of the game I will comment on the speed. I know high movement speed is a trait of this sub-genre of shooters, but I did feel a little out of control at times playing this. I think it didn’t feel right because I felt a little floaty. I know that’s a hard balance to strike, because at other points I relied on that air time to give me a moment to line up a grapple.
The grappling, by the way, feels much improved from what I remember in Demise and was hella fun. I especially like the addition of the wall-running and the grinding, which both felt great.
The gameplay really rewards skill. It’s very tough, but after acquiring the skills I needed to beat each section, I found that I could usually beat that section again without much of a problem, which I think is a sign of a good balance between high difficulty and fairness.
A couple points were a little frustrating. Getting into the vent was difficult at times, I think because I expected to be able to quickly tap spacebar for a little hop into the vent, which didn’t seem to work, so that kind of took me out of the flow a little.
The other kind of frustrating part was the fall where you had to dodge the red objects. I thought it was a little long and would have worked better if the objects didn’t slow or stop your fall, but only hurt you instead. That was the only section that I got past and felt like it was more luck than mastery that got me through.
All in all really great title and I’m going to be watching for any updates you make to play the newer versions!