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  • Something remarkable (i.e. you noticed it because it showed care by the developer, was particularly engaging or fun, or was otherwise memorable)
    • I have to commemorate you on your level design once again. Everything about the different scenes was perfect, the lighting, the placement of the objects, the spacing of the environment, the transitional hallways, the flashlight, absolutely everything. You nailed the horror game feel with the minimal lighting in the scene, the use of a flashlight, and the ongoing scary music. I was a victim of your jump scare because I am extremely petrified of anything horror related.  I am lost for words, great work.
  • Something to be improved about the game
    • I am not too sure if I wasn't playing the game correctly, but I couldn't find the keys to save my life in order to escape (unless that's the premise). I do understand the horror part of not be able to escape and being stuck within the lonely world but maybe giving some direction in a way? Besides that, I think the only thing that needed to be improved just a tad bit was the use of the flashlight, the closer you got to an object the light would disappear and I couldn't see the object in front of me. Other than that, I think the game was spot on.
  • Something successful about the game
    • Delivering the horror game feel was the most successful part. Every placed object was strategically thought out and the small flickers of light, insects flying over the dead body, etc., was just small yet impactful features for the game. The other successful thing were the transitions between the rooms, I liked your approached when it came to moving between the rooms and rather than having them in a linear plane you just teleported your character. It was a really neat idea.
  • Some general, off-the-cuff feedback (what you liked/disliked and why)
    • Liked: The level design is breathtaking and while the game, I walked every inch of the environment just to admire it. This game has a lot to offer and I really hope you expand on this project in the future because it really fits the criteria for horror games and even though I do not play horror games, this one would have me sleepless.
    • Disliked: As much as I have praised this project, I felt that this game could have had a bit more direction when it came down to gameplay. The goal is clear, which is to collect the keys in order to escape but there are not really any hints or noticeable instructions. If you can somewhat give the user just a bit of help in finding a key, the game would be completely astonishing and practically ready for release. Other than that, I have no other complaints, the game was incredible to play. Fantastic job!