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A jam submission

Cafeteria PuzzleView game page

Navigate between worlds, find the three keys/symbols, escape the room.
Submitted by PenningtonProductions — 25 days, 4 hours before the deadline
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Cafeteria Puzzle's itch.io page

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Comments

Host

Remarkable: Terrific atmosphere created using combination of complete, enclosed environment, audio soundbed, and lighting and particle effects.

Needs Improvement: Lack of feedback (other than in the UI with the numbers going up) when I'm trying to pick up an object (some sort of visual and acoustic indication that items are pickuppable and have been picked up would be welcome. Especially in such an otherwise-polished experience, the lack of this feedback stands out (hopefully you take it as a compliment that this part is "worth criticizing").

Successful: Clever clues and environmental storytelling.

Submitted

I enjoyed your game, and think that all of the details you incorporated, from the music, to the lighting, to the hints really made it more immersive. I instantly felt a little uneasy when I started the game as the music and the visuals had a very creepy feel to them. With that being said, one thing I had an issue with was getting the keys to load. Whenever I pressed on them, they didn’t register that it was picked up, except for one of the areas, where I picked up two from the same spot. Apart from that I think that you had a very successful game when it comes to the atmosphere you built. The visuals with the blueish lighting and the particles floating throughout definitely added an air of creepiness and suspense. Overall I enjoyed exploring your game and as I mentioned before, the visuals really stuck out to me, but I think if the glitches with the keys was fixed it would definitely be a really good game.

Submitted

Tom, you absolutely nailed the aesthetic of your game! It truly is remarkable how creepy you were able to make the atmosphere of your game. When I first started playing I felt like I was playing an actual indie horror game. The sound and level design are superb. However, the gameplay I feel is quite lacking. Your main mechanic just does not work. I understood the clues that I needed to pick up the cake and cross as keys but the game just would not let me no matter how much I tried. I had to look into your scripts because you didn't tell the player the controls in game, so I know that I am supposed to be able to pick these things up but it just doesn't work. This quickly became frustrating and makes the game impossible to beat. It truly is unfortunate because I can tell you put a lot of time into this project, but a little extra time spent on the gameplay could have improved the overall experience drastically. Like I said, the atmosphere is a huge success! I love all of the particle effects and assets you did to flesh out the level. I also like the teleporting between rooms instead of just making it all into one building. It really gave the game an other-worldly and creepy vibe. Truly expert level design. Something I didn't really like though was the flashlight, It felt really funky and just wouldn't work when you got close to objects. Overall, I really enjoyed exploring this creepy world you were able to create, but I wish I was able to actually complete the puzzle part of your game.

Submitted

  • Something remarkable (i.e. you noticed it because it showed care by the developer, was particularly engaging or fun, or was otherwise memorable)
    • I have to commemorate you on your level design once again. Everything about the different scenes was perfect, the lighting, the placement of the objects, the spacing of the environment, the transitional hallways, the flashlight, absolutely everything. You nailed the horror game feel with the minimal lighting in the scene, the use of a flashlight, and the ongoing scary music. I was a victim of your jump scare because I am extremely petrified of anything horror related.  I am lost for words, great work.
  • Something to be improved about the game
    • I am not too sure if I wasn't playing the game correctly, but I couldn't find the keys to save my life in order to escape (unless that's the premise). I do understand the horror part of not be able to escape and being stuck within the lonely world but maybe giving some direction in a way? Besides that, I think the only thing that needed to be improved just a tad bit was the use of the flashlight, the closer you got to an object the light would disappear and I couldn't see the object in front of me. Other than that, I think the game was spot on.
  • Something successful about the game
    • Delivering the horror game feel was the most successful part. Every placed object was strategically thought out and the small flickers of light, insects flying over the dead body, etc., was just small yet impactful features for the game. The other successful thing were the transitions between the rooms, I liked your approached when it came to moving between the rooms and rather than having them in a linear plane you just teleported your character. It was a really neat idea.
  • Some general, off-the-cuff feedback (what you liked/disliked and why)
    • Liked: The level design is breathtaking and while the game, I walked every inch of the environment just to admire it. This game has a lot to offer and I really hope you expand on this project in the future because it really fits the criteria for horror games and even though I do not play horror games, this one would have me sleepless.
    • Disliked: As much as I have praised this project, I felt that this game could have had a bit more direction when it came down to gameplay. The goal is clear, which is to collect the keys in order to escape but there are not really any hints or noticeable instructions. If you can somewhat give the user just a bit of help in finding a key, the game would be completely astonishing and practically ready for release. Other than that, I have no other complaints, the game was incredible to play. Fantastic job!