Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Did it, it was not easy but still manageable, I would say that the difficulty is just as it should be.


I liked the idea of the game as well as the general atmosphere. I think my favourite thing was maybe the voice telling us the level reached.

The different levels are well designed and the difficulty progresses gradually. Maybe I would have put the rotating "stars" a bit later (for me they were, by far, the most difficult things to avoid… the later obstacles are more impressive but in the end not too difficult to avoid).

So, congratulations for making this nice game.

Also, I noticed something that looks like a bug: the fullscreen mode makes the levels much longer (at least on my computer), maybe twice as long or more (and the same patterns are repeating several times in each level).

Wow! I’m glad you made it! Good job!

Definitely I’ll tune some elements of the levels when the jam finish, such as the rotating stars that you mentioned.

About the longer levels on fullscreen mode, I couldn’t reproduce it but I will take into consideration for further updates. At the moment the way the floating objects are spawned relay on time, not on distance. It means that an object/block of objects are spawned after some time (seconds or ms) and not in a specific km. If you pick up a boost item for example, the character goes faster but the spawning keep the same pace. I ran out of time to improve the level design and some of them might be really small, so if you go fast you might see the level repeating since each level will loop until you reach the next one.

Thanks so much for your review and for playing! I really appreciate it.