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Really impressive that you managed to make a fully multiplayer game in this time! Would love to know how to do that in Godot. The engine looks really cool from what I've seen. Good game, messed about with a few of my friends on it for a while. Only thing I'd say is that when the magic multiplier gets to high it's hard to avoid your own spells but other than that I had great fun :)

Thanks! The lobby engine is custom built using Nodejs and some HTTP calls, and all the multiplayer is just Godot MultiplayerAPI.

The magic multiplier was always ment to be a bit of a trade off. More power is good, but too much and it bites back. We’re still thinking on how to better ballance that.