Thank you so much for playing! Thanks for the positive feels for the retro aesthetic! I had a lot of fun playing with the looks of the game.
I very much agree with your criticisms on the platforming. I tried to increase the coyote time but I realize the way I check whether the character is on the ground just needs some improvement. The sticking to vertical surfaces I noticed as well, though couldn't fix in time. I certainly should have taken those issues more seriously early in development. Additional camera control also would have been a very good addition, I just got used to the current control and did not have enough outside testing, which is my bad.
I tried to put in some time in the moonshot's reading, though I think I kind of took the wrong approach to camera there. I'm thinking now I should have had a 1-2-3 countdown and should have kept the player in frame the whole animation. Thank you for the feedback though, and really thank you for playing!