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what looks to be a new issue on OSX / macbook ...

during the calbration process and before each flight, the software sees the sticks as all at their minimum range (not centered).

To work around it during calibration, just wiggle the sticks on the first screen before clicking ok.  You will see the little circles "wake up" and go to  center position.  However where it gets annoying is you need to wiggle sticks before each takeoff.

That is an issue with Unity's input manager (The sim is developed in Unity). It seems to be more pronounced on some devices/operating systems. I have been unable to find a solution. the best workaround I found for now is to add a small delay so that the player has time to move the stick a bit so that it "wakes up". (It just needs to be nudged a small amount).