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(1 edit) (+1)

Thanks for the feedback.

The neighbour turns randomly, with a reaction cooldown of 0.5 seconds, which means, if you started digging 0.5 seconds after he turned or less, he won't notice you. The time your brain needs, to notice that the neighbour turned is 0.2 seconds which means you have 0.3 seconds to react.

I don't know what's about the lag, the whole snow and scoring system was mickkay’s part, he will have to respond to your question.

Edit: Maybe you think the slow movement is lag, it’s just that the player moves slower when in high snow. Otherwise i don’t know how to fix it.

(1 edit)

Yeah, I did notice that there was some leeway into when the Neighbour notices but got the impression it was a bug. Maybe have the reaction cooldown be an icon or a sound 0.5 seconds before he turns? Or a sound cue? If you're not aiming for a purely diagetic experience that is.. if so maybe have him play a transitory animation during the reaction cooldown? I know that this is just a game jam but I'm just really curious, haha!

Oh, by 'the game slows down', I meant the gameplay, not lag. I feel like you have to wait a long time before the snow piling up becomes a threat so you're under no pressure to try and outsmart the Neighbour until later at which point it becomes a little boring. But I guess this would work as a more zen-like experience if that's what you were aiming for. I just kinda resonated with the arcade potential.


Edit: loved your moral drug game btw..