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(+1)

Hi thanks for the review!

In response to your point about the random spell changing, I am looking into possible alternatives to make the game more interesting, currently im torn between two possibilities.

One option is to implement spell crafting, repurposing the editor tools i made this project into an ingame UI.

The second option is to simply make spells a collectable that can be found in levels / bought in shops, in regards to this option I would also consider changing the game to be a roguelike with different spells that can be collected each run.

I would love to hear your thoughts on this.

You're welcome :)

I think spell crafting is an interesting idea, and I'd love to see how you'd implement it. Would it require some elements found in levels? Drawings? ...

(+1)

The pieces would be found in levels, the pieces collected can then be assembled into different spells.

The cost of the spell would be linked to the components attached, with modifiers such as damage, range and number of projectiles getting exponentially more expensive. 

The best example for this I know of that has been done before is the spell crafting system in Tyranny. 

The player would be able to equip one spell of each element at a time, using num keys or a quick select menu to swap spells.

The idea sounds great! :)  

I think it would make a great post jam update :D