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(+1)

What I liked on this one is the random generation of the level, however it becomes sometimes pretty complicated, mainly because of the controllers that, as I can identify, are made with "Rigidbody.AddForce", I think that maybe it would had been better if you used another method and also make the colliders of the other flies not to bump with the player, as it becomes really hard to move, but if the idea was to make the game difficult, then I retract everything! haha. I would have loved to see also more audios! Phrases become a little repetitive, but still, very funny!

Great job for one guy!

(+1)

Thanks for checking out the game and for your awesome feedback! You're spot on, that is how I designed the controller - I wanted to give the fly a bit of a floaty feel, but can certainly experiment with that. Likewise I wanted the swarm to get in the player's way so you sometimes need to push them into lanterns to survive :P It does make the whole thing harder though, and I think I could tighten up the randomiser in future builds to make it less difficult.

Glad you enjoyed the audios too, it was my first time putting them in the game and would gladly record more with no time limit :)


Once again, cheers for playing!