Glad you enjoyed it! There's not much to it really, just click some buttons and stuff might happen. We'll make a trader of you yet ;)
Dangermau5
Creator of
Recent community posts
Lovely little game, really enjoy the core concept and the character feels really fun and response to control. You've also done some cool things with the primitive shapes; given a bit more time I'd be really interested to see what sort of designs they would evolve into.
I think this is a great game idea and hope you continue to work on it after the jam, it'd be a good one to turn into a full release!
This game is oozing with game juice, I love it! Quite a soothing game, even if I suck at words! Stunning to look at too, honestly well done with it all.
I did find a bug where sometimes my tiles would already apparently contain a 3-letter word, so as soon as I put it on the board it counted it. But this is a small annoyance I'm sure!
Love your character design and voice acting, it all has such charm! You've got a really fun concept though (even though I suck at puzzle games!)
I must say that the collision detection was a little frustrating and I found it really hard to work any puzzles out, but it still managed to be a fun experience!
Interesting game mechanics, I like how you've interpreted the theme! It's quite fun, although it does get very difficult very quickly (I couldn't get past the third checkpoint). Nice fusion of precision platformer and puzzles here, if a little frustrating. It's a shame the music cuts out after a bit too, I was enjoying it!
Nice offering, I can see this being really fun with some more polish! It's a shame you didn't manage to adapt the game idea to the theme, but the gameplay loop has legs.
One thing that struck me is that the shooting doesn't seem to change direction on the y axis, so I couldn't shoot uphill which was strange to get used to. Your arena is also very busy, with tons of shapes around. This is cool, but does make it quite difficult to navigate. It does show off what your 3D character controller can do though!
Really like your core game idea here, good job!
One thing I would say is that the platforms require really precise controls to land on since they are spaced in such a way that there's only one height you can land on them at. It can get quite frustrating at the part where you need to jump up a few in some stairs as there's so little margin for error. I'd recommend either making the jump force a little higher, or just moving the platforms around a bit to make it more forgiving.
But nice job overall, it's a fun little game.
Thanks for playing the game, glad you like my doodley art! Sorry you didn't get to see all of them, I agree it is quite a hard game so I could probably do with tuning it a little more.
Thanks for your candidness regarding the teleporting mechanic as well - you're right it doesn't totally fit the theme, which is mostly down to me adding the theme after making the core gameplay. Will have a think about how I can make it feel more natural.
Thanks for playing the game and for your feedback!
I did initially program with A/D in mind so the right hand doesn't have a lot to do, but this feedback has come up quite a lot so I think definitely could do with revising the control scheme. Good point on the menu too, I hadn't considered that.
Glad you enjoy the sounds, always have a lot of fun with them!
Nice score, glad you enjoy the game!
Thanks for the feedback, I agree the teleporting doesn't make a lot of realistic sense - I actually came up with the theme after I'd already come up with the core gameplay so it was sort of a separate consideration. Little hint regarding the teleport, it actually slows down the enemies and the enemy spawn rate temporarily. It's not explicitly mentioned in the game which makes it a little hidden, but it's hopefully the sort of thing a player would learn over time.
Will certainly look into a parallax as I haven't implemented one before - thanks for the suggestion.