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Thank you! Yeah I winged a lot of the values as far as spawn rate, damage, etc and it seemed to work out ok :)

Hm. Yeah as far as the input, it takes whatever was last used, so the slightest mouse movement will send the ship flying towards cursor position. I could probably add a bit of a threshold to that. Also should probably add keys to do hack purchases w/ keyboard over mouse, so no mouse required at all, etc.

Yeah I love the flexibility of being able to switch between the two. I think if the cursor position is set to the current vehicle position as soon as there is mouse input, it would be seamless. 

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ooo good idea, yeah that would do it, easy to code too