I like the idea that you are in the backroom, making sure the show runs smoothly, it's neat!
I liked the looks of the game, reminds me of old flash games.
Once I finished the tutorial, I lost the very first mini-game (there second level with battery where you gotta jump - it was quite the difficulty spike from the tutorial. Then the game got stuck and I couldn't play again, had to restart.)
I wish the background of maze-level where you cannot walk was different color, it made it hard to make a mental map of the maze and realize where the maze itself goes to - unless that was intention!
In the potato catching mini-game the inside part of bowl was transparent, so the part of the potatoes would appear to be behind the bowl when they fall in.
The mini-games were short, sweet and to the point! I wish they were more technically themed, like instead of catching potatoes, I'd be catching circruit boards or
screws that are falling from a machine or something. :)
When I was walking around the room, there was some parts where I couldn't walk even though there was nothing in the way.
I guess some collision boxes are too big and cover walking space?
I'm impressed by the amount of mini-games and they all felt quite polish and didn't break on me!
Good effort!