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I like the idea that you are in the backroom, making sure the show runs smoothly, it's neat!

I liked the looks of the game, reminds me of old flash games.

Once I finished the tutorial, I lost the very first mini-game (there second level with battery where you gotta jump - it was quite the difficulty spike from the tutorial. Then the game got stuck and I couldn't play again, had to restart.)

I wish the background of maze-level where you cannot walk was different color, it made it hard to make a mental map of the maze and realize where the maze itself goes to - unless that was intention!

In the potato catching mini-game the inside part of bowl was transparent, so the part of the potatoes would appear to be behind the bowl when they fall in.

The mini-games were short, sweet and to the point! I wish they were more technically themed, like instead of catching potatoes, I'd be catching circruit boards or
screws that are falling from a machine or something. :)

When I was walking around the room, there was some parts where I couldn't walk even though there was nothing in the way.
I guess some collision boxes are too big and cover walking space?

I'm impressed by the amount of mini-games and they all felt quite polish and didn't break on me!

Good effort!

Glad you like the art!

Sorry about the difficulity spike, and i'm aware there's an bug that makes the game locked sometimes, and i can't fix it before the deadline :(

The metal on maze level was intended to be rocks, i don't know it makes the minigame harder

As for the potato catching minigame, I forgot to draw the inside part

And about the theme, the game itself was inspired by Rhythm Heaven Megamix where you progress the game by completing minigames that aren't related to the current story, but having it themed is a good idea

For the collision, do you mean the giant rock part? it's intentional because it's not working with Godot YSort, but i guess i can do some workaround to fix it

Anyway, thanks a lot for the feedback!