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Technical Problems's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun / Engagement | #7 | 3.893 | 3.893 |
Originality | #24 | 3.786 | 3.786 |
Use of Theme | #35 | 3.393 | 3.393 |
Art / Graphics | #36 | 3.429 | 3.429 |
Audio / Sound | #41 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or solo
solo
Originality Sound
The music are not made by me, the sound effects are made with sfxia and Bosca Ceoil
Credit
Godot Engine - Software used for making the game
Krita - Software used for making the sprites
sfxia - Software used for making the sound effects
Bosca Ceoil - Software used for making the win sound effect
Font : Evil Empire by Tup Wanders
Music :
Bright Future Ahead by TeknoAXE
Dark Versus Light by TeknoAXE
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Comments
It's Great. Fun and interesting.
Thank you!
Nice concept and fun execution, once i failed a game the game didnt let me do anything else and just pointed into space, other than that a neat game :)
You can actually comeback where the last time you press space, but the arrow is broken. I never noticed that until poeple pointing that out. And turns out it was an easy fix
Thanks a lot for playing, Glad you enjoy the game :)
Remind me of the old flash game and also among us . This game is very easy to understand like many other games where we don't have any clues what to do . Nice . I liked it..
Thanks a lot for playing, glad you enjoy the game :D
I liked it.
Love the characters. The navigation is smooth.
I found what I believe to be a bug when, in the beginning I failed the first mission (don’t judge), I couldn’t do anything after that, as the arrow kept pointing to an unreachable location. Also, during the ending credits, I believe two of your layers got out of sync as some names were masked by the character sprite).
The mini-games were fun, but maybe a bit too simple to beat (yes, I know, I failed mission 1 the first time). Loved the way you change assignments.
I think it’s my favorite game so far, Well played!
Thanks a lot for playing! Glad you enjoy the game :)
Just realized the reason why the arrow pointing unreachable location is because it's pointing the tutorial level (yes, they're in the same scene). thanks for pointing that
For the ending sequence, that's a bug i found after publishing the game, it only happen when you're in fullscreen or maximize the screen if you're playing on Windows build. I think i'll try fix that in the future
And about the minigames being too simple, it was intentional to make players easier to understand and makes the development process faster
Awesome Game! I have no criticisms. The minigames are really fun and different and the fact all the characters had names makes it even better! Great job!
Thanks a lot for playing :D
LOOOOOOOVED IT !!!
Really cool game, lots of mini game really fun and well realized!
The movements are perfect, really good job!
And a good laugh at the end when you see all the characters! Green block <3
Thanks a lot for playing! glad you enjoy the game :D
Ah, just a thing I realized when a played a second time (wanted to see the credits again haha).
When you go to a control board in the main scene, you have to be under it to press space.
It could be great if it worked if we are above or under! :)
I don't know about that one, the idea of press space from above seems weird for me, but i'll think about that
Thanks for the feedback :)
What a great game! You put a lot of work into this. The art is fantastic, things are simply made, you didn't try to do too much. It's really well polished. I didn't run into any issues. I loved the different mini games and the overall goal of the game. A game within a game.
Glad you enjoy the game! and thanks for playing :)
A well done game, a mix of "among us" and "dumb ways to die". really different mini game every time and its really fun. good art style.
from one Godot Engine developer to another cheers!!!
Glad you like the art!
It's been years since i last played dumb ways to die. i forget what the gameplay looks like
Also, cheers!
Great game, I wonder who is sabotaging haha, I sus blue always on the right most side behind the computer haha. Its great with all these mini games, however, for those game who has "20" points to reach, they all skip 20 (19 --> 21) haha
Definitely looks like Among Us xD
For the minigames that skip 19 to 21, it's because the game will throw an error if i'm not doing that. I guess making a boolean would fix it
Thanks for playing!
I love almost everything bout this game, the art style is charming. I did experience a glitch where the arrow that guides me stopped working. One thing I think would be cool is if the minigames matched up with the issue they are related to, similar to the tasks in Among Us (But that is a personal preference).
I have no idea what caused that glitch, i never had an issue with it. thanks for reporting me that. And it definitely a great idea to make the minigames match the current situation
Thanks for the feedback!
I like the idea that you are in the backroom, making sure the show runs smoothly, it's neat!
I liked the looks of the game, reminds me of old flash games.
Once I finished the tutorial, I lost the very first mini-game (there second level with battery where you gotta jump - it was quite the difficulty spike from the tutorial. Then the game got stuck and I couldn't play again, had to restart.)
I wish the background of maze-level where you cannot walk was different color, it made it hard to make a mental map of the maze and realize where the maze itself goes to - unless that was intention!
In the potato catching mini-game the inside part of bowl was transparent, so the part of the potatoes would appear to be behind the bowl when they fall in.
The mini-games were short, sweet and to the point! I wish they were more technically themed, like instead of catching potatoes, I'd be catching circruit boards or
screws that are falling from a machine or something. :)
When I was walking around the room, there was some parts where I couldn't walk even though there was nothing in the way.
I guess some collision boxes are too big and cover walking space?
I'm impressed by the amount of mini-games and they all felt quite polish and didn't break on me!
Good effort!
Glad you like the art!
Sorry about the difficulity spike, and i'm aware there's an bug that makes the game locked sometimes, and i can't fix it before the deadline :(
The metal on maze level was intended to be rocks, i don't know it makes the minigame harder
As for the potato catching minigame, I forgot to draw the inside part
And about the theme, the game itself was inspired by Rhythm Heaven Megamix where you progress the game by completing minigames that aren't related to the current story, but having it themed is a good idea
For the collision, do you mean the giant rock part? it's intentional because it's not working with Godot YSort, but i guess i can do some workaround to fix it
Anyway, thanks a lot for the feedback!