Alright, i'll try to join in
Lefolemi
Creator of
Recent community posts
You did a great job for your first game!
The art was decent, and the gameplay is pretty simple
My only suggestion is the control. Took me a while to figure out how to play the game (Hold space to elongate the tongue, the tongue will elongate to mouse position). Maybe you can explain the control somewhere (Like on the description)
Not bad!
I like the player animation, the auto generated platformer was cool. The fact the ground color is different each time i opened the game was nice.
There's some other things that could be improved, the jumps are too high. The trampoline also too high for me to see where am i going to land.
After 4 times quitting and playing, the dialogue became blank, probably intended as an ending. perhaps it saved somewhere?
Didn't manage to beat the game, but i really like the art and the character design! Narrator talking nonsense the whole time is a nice touch.
The gameplay is really hard but it was fun to try again until reach the finish. Boxing gloves that come out of nowhere is frustrating, and the balloon trampoline thingy can be hard to see where the player is going to land.
Other than that, Good job! it's one of my favorites :)
Thanks a lot for playing! Glad you enjoy the game :)
Just realized the reason why the arrow pointing unreachable location is because it's pointing the tutorial level (yes, they're in the same scene). thanks for pointing that
For the ending sequence, that's a bug i found after publishing the game, it only happen when you're in fullscreen or maximize the screen if you're playing on Windows build. I think i'll try fix that in the future
And about the minigames being too simple, it was intentional to make players easier to understand and makes the development process faster
Glad you like the art!
Sorry about the difficulity spike, and i'm aware there's an bug that makes the game locked sometimes, and i can't fix it before the deadline :(
The metal on maze level was intended to be rocks, i don't know it makes the minigame harder
As for the potato catching minigame, I forgot to draw the inside part
And about the theme, the game itself was inspired by Rhythm Heaven Megamix where you progress the game by completing minigames that aren't related to the current story, but having it themed is a good idea
For the collision, do you mean the giant rock part? it's intentional because it's not working with Godot YSort, but i guess i can do some workaround to fix it
Anyway, thanks a lot for the feedback!