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(2 edits)

Hey Ana! I love the concept for your game and the playable character is very cute! However, the screen size on the WebGL is way too zoomed in and makes the game very difficult to play. Once I got to level 3, the player started halfway off the screen so it made it impossible to progress any further. I only really did the small taps close to the character in fear of it going off screen (I had to refresh the page a few times because of this). Other than the screen size, this is a very fun game! The movement is fun to do and I like the risk vs reward aspect. Should I click close to the character for more control but go slower, or click further away and speed run the level? I would honestly love to try and speed run this! As for your questions, I don't think it's too difficult at all! And I don't think the mechanics are annoying either. The game is pretty easy if you stay close to your character, but overall a fun concept!


Edit: Just played again after you fixed the window size. Made it all the way to the end! Very fun game and nice level design! I still think speed running this game would be a lot of fun! One last bit of feedback is that there should be boundaries to reset the player if they go off screen. Overall, your game was a lot of fun!


Edit 2: Now that I know your game has a reset button, I have no complaints! Very well done