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(+4)

The suggestion about Alloy metal got me thinking.  Right now we can just buy every level of grip and guard.  But what if we could only buy the basic (common) level from the order board.  Then we had to combine the guard and a decorative metal ingot (copper, brass, silver, gold) to get the higher tier grips and guards.  I think that adds a lot of depth and options.  More mining , smelting, and building, which is really what the game does best.

I second this

(+2)

Hey LEGION3000,

That's a really cool suggestion. It is on my todo list. The grips were all originaly made in seperate parts with the intent of allowing players to combine them. I'm hoping to have that feature in a future release.

Thanx you!!

(1 edit)

Seconding this motion as well, in my higher now gone save, I was only ever buying rare grips at the point I was at, but they really weren't at all "worth fretting about" I could've just as easily attached a 1$ handle instead of a 12$ one, and still gotten 99.99% of what I got with the 12$ one.

the way I could see it panning out a bit more, not sure if that's necessarily what you meant.

Plain common untextured - purchasable and craftable - 1-3wood (1h 2h pole)

+ 1 copper ingot -> Looks similar to uncommon uncommon wood grip

1-3 rare wood (1h 2h pole) +1 tin/bronze ingot -> Rare/fancy wood grip

Iron tier/unlock

hand guards -> purchaseable/craftable

Selection (non head/tool parts/whatver (since it highly defines "Heads" when in it currently))

1 Iron ingot -> common Iron grip

1 iron ingot -> common 1h guard - until this point you have to purchase guards (like you have to anyway, They're cruder (iron?) metal than what you'll make (heck, maybe v1 = crude iron and v2/3 = iron and pricing will reflect in future)

That said I want to say common 1h guard + some other non iron metal = v2 guard (since it looks like a mix, where as v3 looks just one type)

Common Iron grip + bronze - uncommon Iron grip

CIG + Iron (maybe?) -> Socketable? Uncommon iron grip - Maybe the Crystals can be used as reusable gems (not actually being used up) or those glowing crystals in the cave can be gem deposits (low chance)

Either uncommon iron grip + brass -> Fancy/rare Iron grip

  • Titanium would require Steel grip - or maybe higher, I dunno
  • Wood can be used up to Steel weapon
  • Iron can be used up to Mithril, /maybe/ Adamantine
  • Steel can be used up to ???
  • Mith, Ada, Titanium can be used up to ???

Basically this would mean that A copper head could be affixed to any handle you can get your hands on, tin/bronze, iron/steel etc pre-steel - would allow for all of them, too.

But then at Mithril - You'd /have/ to stop using wood-based grips - and by this point, You'd have Iron, Steel, and maybe Mithril, grips to work with - And Iron should be easily attainable for you. - MAYBE you could still use Crude-iron grips - But I'd probably say not so much and say you'd have to upgrade to basic iron at minimum. (Perhaps Brass could serve also as a Guard upgrade from crude/basic guards Maybe Brass would be required guard at mithril stage - brass guards and iron grips (or better)

Adamantine Guard v2 + Mithril (red?) grip, mixed with a mithril ignot (socket) (uncommon) mixed with Steel (instead of brass)= Legendary Grip + guard (Socket with light crystal/light based gem) (Yellow or red, mixed results, most common seems to be yellow/golden yellow)

So Red Handle, Steel accents, Yellow/light socket, purple guard (adamantine is purple, I think?) and a Iron, steel, or Titanium (undecided) Blade - (there's one that kinda looks like it has grooves in it (not hole) that I feel fits the bill of "master sword"

Legendary Master sword recipe ^ - Obviously I feel titanium would be wisest, but that's pretty dark - additionally, the master sword can actually somehow rust, apparently, Thx BotW - so realistically, It seems like its "Iron" - Suppose that maybe since it can be "reforged" in various versions to lv 2 and lv 3- that it kinda makes sense the blade itself is not the best it can be...(maybe we'll skip all that drama and just make it Mithril too - Since one of the upgrades is red. (plot twist best Master sword is actually Brass/Copper/Gold LOGIC BE DAMNED)

Blade must be quality upgraded at least once.

Then You can stick it in the Pedestal and the Pedestal will act like the anvil does with ingots, snapping it into position.

Audio cue - Music near pedestal will forever be different at this point - more Tranquil/holy sounding.

You'll need a really high level Blacksmith to pull it back out (stats in Str, namely, but agility too, etc) so don't put it in unless you ready to part with it. - you should be happy knowing it's going to be used by good, hylian/hyrulean hands, and that you're the badasterisk that crafted it (According to ALTTP, The master sword was forged to fight Ganondorf's apparent triforce related power - Mere mortals, not the goddess, crafted that version of the master sword -) (also explains why Blacksmiths can oh so casually upgrade it. You know, Like a blacksmith do, to a supposed "goddess" crafted blade, then forged in golden goddess fires into the master sword. (cause remember, logic be damned))


Where was I again...? tldr?

  • so wood - common
  • rare wood - fancy
  • Iron - iron common
  • Iron + things - unc/socket/fancy
  • Steel - steeel common
  • Steel + things - unc/socket/fancy (Likely gold? maybe iron/brass)
  • Mith - Mith common
  • Mith + things - Unc/socket/fancy/legendary (correct recipe only)
  • Ada - ada common
  • ada + things - Unc/socket/fancy
  • Titan - Titan common
  • Titan + things - unc/socket/fancy (potentially others)
  • Once a Grip is "a grip" by its lonesome - Smacking it maybe will change between an appearance or two? question mark? - For example - Diamond wrapped handle - to make the curved 1-side one hand blade look oriental - with v3 guard and diamond looking decoration on the handle - Bada bing bada boom - maybe give it a special theme bonus price (correct Recipe related, not all encompassing, makes it "special" but not "Why would I make anything else, this is the best profit" ) - and then have "grip" (make it look like a wrap/sleeve over the accenting metal's color) and then also "coiled" (Make it so the accenting metal coils up the handle)
  • ^--- In other words, "diamond" = oriental/katana/asian/whatever
  • ^--- "grip" = the Handle's metal is accenting the accenting metal, rather than the other way around for example the master sword I spoke - You have this ribbed kinda "sleeve" of red with a pummel and "guard" that look "iron/steel" - and then the "guard", the purple wings extending away from the steel.
  • ^--- coiled would be the opposite - your accenting metal would appear to coil up from the pummel (base grip metal)  - basically, It'd look like the uncommon grip currently does, but instead of iron ends and looking like wood, coiled ontop of wood (grooves cut out of a wood handle) - it'd look like a (very tiny) dumbell of say - all mithril - with say adamantine coiled around the mid section
  • ^^--- so red, red/purple(coiling), red
    • Yes. I am horribly at explaining my thoughts, Thank you for noticing, and getting to the end (question mark?)
      • edit 1 - figured out something to put right here - mentioning that 1-3 wood = 1h 2h pole - 1-3 rare, 1-3 of each of the ingots also equates to that, for the initial grip phase, equating to a common of each size, after they're grips, combining them with additional ingots adjusts them accordingly
(2 edits)
  • New list of metals and changes - thought of new ideas to implement in alloying.
    • First off - Changes to Steel -> Adelite becomes Vanadium and Vanadium becomes an accenting metal like Zinc and Tin -> Coal (non-metal Carbon) and Iron will make Alloy Steel -Alloy Steel + Vanadium can make a steel ingots stronger - Vanadium Steel can mine Mithril.
    • Copper - unchanged
      • New Metal Zinc
        • Brass - upgraded guards, price increase - cannot be purchased at all -must be made.
      • No gear for Tin on its own
        • Bronze - Low-tin and High-tin Bronze. High-tin bronze can mine Iron -> Low tin is crafted with a single tin ingot in the smelter (Do not exceed or it will attempt to make high-tin bronze, and spit the ingots out(reject them)
          • Low tin 5x copper 1x tin (flexible amount - but no more than 1 tin) - makes 2 Low-tin Bronze ingots
          • Low Tin bronze can only be crafted into a Bronze one-hand hammer - This hammer is required to work HT-Bronze into gear
            • (High tin Bronze ratio is Less copper - More Tin - It'll still use only 1 tin, but must have more tin to trigger - 3:1 ratio -> 1 bronze ingot, need to be making at least 2 bronze ingots at any one time - so you need 6 copper and 2 tin before firing up the smelter.
          • HT Bronze is required to make a bronze pickaxe, which can allow you to mine iron - or you can wait, sell bronze gear and buy iron.
          • Iron can be worked with LT (Bronze One-hand Hammer) - Iron can also be worked with anything above that, that goes without saying really.
    • Coal - Unchanged (aside from being able to melt it down in the smelter with Iron present - perhaps made more rare
    • Iron - itself remains the same
      • Iron Alloys
        • New Metal/ore - Nickel - useless on its own (for now) can be combined with iron in 2:1 ratio (2 iron, 1 nickel) (invar 36)
          • Invar can't really be used to benefit the blacksmith in his chores, but can be sold for a much better price than Steel (whether its actually better or not remains to be seen) Invar 36 is quote "five times more expensive than 304 steel" (regardless if its actually better or not, I don't care, It exists, its a thing, it fine.)
            • Invar appears to be harder to work with - so counter-balancing its price, is the number of hits WHILE HEATED it requires to take form - Yes, I'm implying that if you mis-click or don't have 5+ str, you may find yourself incapable of forging Invar gear, as it will cool off before you get it finished.
        •  Steel -> Iron + Iron/Carbon = Steel  - for the most part this seeeems like it'd be a 4:1 ratio Iron + 3:1 Iron/Carbon- Can mass
          produce "Cementite" out of coal and iron (3:1) so that you can toss a bunch of iron and cementite into the smelter and pump out Steel - Otherwise you'll need to load a ton of iron in, and toss another coal in after each ingot. (but honestly, I'm having trouble finding exact amounts in terms with a more crude variant of steel.)
          • Steel  and Vanadium(replaces Adelite) -> Vanadium Steel - seen to be stronger. (Steel and Vanadium steel require stronger Hammers to workk - and Potentially vanadium steel will require more than 5 strength (every 5 str reduces number of hits)
          • Vanadium Steel makes up for use what it lacks in price comparison to Invar - Iron and Vanadium Steel can also be used as Guard Price/tier upgrades, additionally, It can be used to upgrade Blacksmith's pick tier and allow them to mine Mithril pre-mithril pick - In line with the previous tier ups mentioned.
        • New Ore- Cobalt
          • Requires Mithril Pick to mine
          • 10 (invar) : 1 cobalt -> 10 super Invar (yes, this is a real name, of a real material - Super Invar 32-5 (63% iron, 32% nickel, 5% (5.5%) Cobalt -> Produces 10...I said that already,
            • This is one of the rare moments where you're basically just exchanging a whole stack of old ingots, for a whole stack of new ingots.
              • All questionable logic or inaccuracies in price/worth/etc can be chalked up to Era/knowledge - This is fantasy Medieval Blacksmithing game - Consider yourself a Genius pioneer blacksmith, and You're literally making brand new unheard of alloys (excluding something like bronze)
              • The Masses have never heard of Invar, whether its weaker, equal, or stronger than steel or Vanadium steel - It (insert reason) sells absurdly well. - It's like having a Decorative sword that's barely a bat, Looks flippin amazing, doesn't actually function well as a sword, Expensive as taint.
              • Equally so with Super Invar - The applications of this metal are - modern... for the most part it seems - But its basically Better than invar, and so, It's going to skyrocket the price - Putting it in line with mith/adaman prices - and if you had a lot of invar left over and actually manage to find a cobalt vein and not strike out only stone - you deserve the upgrade, you little genius inventor you. - Super Invar's only purpose will be gold - I'm even half tempted to say it and invar mine 1 tier /under/ their respective levels, further discouraging their actual usage over steel/vanadium/adamantine
    • Mithril remains largely unchanged
    • Adamantine remains largely unchanged
      • New Ore - Palladium - Accentory metal, much like Brass - this will be used to bolster appearance/price - Every Blacksmith knows they wanna sell dank epic rare fancy lookin loot. Not Sure If Palladium would make an actual "decent" guard, but maybe it can crank up the price when combined with a grip - as I previously suggested for grip production. Palladium is often used in Jewelry, it has a natural look of that "White-gold" platinum look - albeit, being less dense in comparison.
        • Perhaps additionally - we could say Palladium accents would mesh well with Electrical/lightning elements - if gems/elements/etc are incorporated, these two would work very well together, making a better elemental weapon
        • Invar/Super invar, and granted, I'm basically clueless about what i'm actually talking about here - But Potentially might mesh well with Fire element, or might mesh well with ice? Super Invar (and Invar) retain their "form" (don't expand much if any) in a temperature range of negative 67*F to 203*F - "pretty cold" and "pretty hot" not "super hot/cold" sure. but That's why it makes sense?
        • Anyway- mined with Ada-pick, Obviously, since its under this section. - Only suitable for Non-head work, again, accenting the item, not making it.
    • Titanium remains largely unchanged.
      • Titanium accents would likely function well with Corrosive/poison - Improve Heat element - as it can withstand higher heat tempatures (though I do not know if it would warp its shape under constant abuse of higher than avg heat)
      • Titanium would "Control" (one of the quality stats) better than most would expect of a strong material - It is actually "known" for its high strength to weight ratio - which can translate to our usage of it meaning "It stays light, controlable, and still deals a flip ton of damage." - I imagine eventually these stats can play a better part in worth and desire (i.e You'll get occassional customers who go "blah blah blah 'needs to deal xx damage but still be yy control-able - And You'll need to gun for an insane good quality of something, or just run of the mill quality titanium.
  • Room for other materials obviously exists, as mention, please, let sky be your limit
  • Anything Not detailed is either Detailed unchanged, or I don't really know what I'd make the details out to be.
  • I didn't look up brass composition, for example, nor do I know whether I want to say "brass can be mined by copper" (reduced price drastically, but increases chance to get out of copper hell) or say "Has to be bronze" (increases price in line to just under tin or just at/higher than bronze - which I'd say bronze would likely be around 600-800$ - high-tin bronze would have 500 from the tin, and a few 10s from copper in each ingot, and I'd say it would also still need to be a mark-up in value from Tin. (plus its pretty good stuff)

  • Not sure why spacing got out of control, editted it out.