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I loved the look of this game, it really did have the retro, alien aesthetic. The scares were effective at first but I clued in pretty quickly to how the game was progressing and I was able to anticipate what would happen. 

My only real issue was the "coding" of the rooms was hit and miss. I could tell what the med bay and the bridge were, but it was hard to tell what was the lab, and even when I found it, what I actually had to do there. I think there was some clever use of limited assets, but some of the actual rooms of the ship could have used a bit more design. 

Fair criticisms! I definitely wanted each room to be more distinct and detailed but just ran out of time.