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Hey thanks for the great feedback! Would the way to improve on the quests be to have more puzzle-style quests in your opinion?

It was less how simple the quest was, it just needed some justification. "Get me this thing and I'll tell you story" doesn't really work for me. What if instead, the old man was struggling to talk and the character said "Maybe some water will help him?", then as a thank you the old man gives some back story? It tells you a bit more about the character and the location, while also making it something urgent enough that the player feels justified spending time on it. 

Ah yeah sorry about that one! I added the water part very late in development and didn't have much time to refine it.