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Thanks for streaming, that was a nice surprise! I spotted a couple of errors in my clues during your playthrough that I've since fixed, so thanks for that too :D.

My logic stuff is pretty hacky and I'm not even sure it works properly, but a devlog is a good idea so I think I'll do one. I'll let you know if/when I do.

Thanks for the kind words! I haven't started playing the other entries yet but your game was already on my list of things to play, so I'll definitely get to it :).

Hahaha yea I feel like my shit is hacky too. And errors or not, from my notes it looked like your clues were pretty consistent. I'm currently considering putting procgen'd logic matrix puzzles in the game I'm working on, but damn it seems like a daunting task. Did you use spreadsheets when creating this? And yea seriously if you do a devlog let me know, I'm very interested. 

Hey, sorry this is super late but I finally finished the devlog about my game.

https://harderyoufools.itch.io/dead-on-time/devlog/224466/dead-on-time-postmortem

Prepare to be disappointed by how simple/hacky it is, though :-P.

(+1)

Oh shit! Hey better late than never! There is a ton of very useful information in here. I don't program in C# (I use Playmaker) but the concepts and your explanation of the process has definitely helped me understand how I might better create a logic matrix game. Also very interesting to see the things you wanted to include and initially scrapped. Seriously thanks for the heads up! Cheers!