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(1 edit) (+1)

Awesome feedback man!

  1. I thought about getting rid of this feature, but I decided against it because you can pretty reflexively hit enter to spawn, and then you get rid of the possibility of misclicks.
  2.  Yeah, I need a tutorial badly but ran out of time haha :(
  3.  I think I'll either make this an option or just make it the default because it is a good idea.  The only reason I didn't do this was that I was worried players might accidentally click something and not know how to unhide the tabs, but a tutorial would clear this up.
  4. This definitely feels like you have to go back and forth too much as it is haha.  The reason I did it like this was just because it was easier to program this way. What you said is actually what I intended to do in the beginning.
  5. I'm still on the fence (pun) about adding walls/barricades because I wanted players to really feel like they weren't safe, and also that they needed to use the ordnance from the cannon.  I think once I tune up the difficulty curve, there should be less need for barriers, but we'll see.

And love to hear that you actually had some fun playing!  I spent more time than I intended playing your game too haha.

(+1)

Cool! Yeah time in these hackathons are helpful to urge us to finish something up, but tbh I think its be nice if we’re allowed to edit our games after voting begins to start incorporating feedback from players! Like you, I need to add a tut to my game :)

Id love to try your game out again if you do add new stuff in the future :) Its really fun and very beautiful.