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So time is running away from me, after joining a bit late. I've had to make choices between working on the game or devlogging, and there's not devlog without a game. I have been keeping at it, and I've had to reduce the scope of the game so I can hopefully make it satisfactorily enough for the deadline.

I've noticed that I could manage things better, if I setup all my key locations, and could move through them - without the flavour text and obstacles. After that, it's a case of adding those things in, it an iterative manner - so at least I can deliver something with a beginning and an end!

I'm having lots of fun with :overlay and :set_graphics.

And I've still stuck to the 160*40px resolution and PICO-8 limited palette. I think I've shown a little improvement as I've been doing stuff. 

Anyway, here's a peek at some 'cutscene' style art:


Here's hoping to make it for the deadline. Thanks for your encouragement and kind words.

Oh wow! I like the palette choice! And I hear you on scope. :D

Number five is alive!