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(+1)

Great work, it's an amazing entry! The artwork is gorgeous, and the gameplay mechanics are quite innovative and fun, and the music and sfx are really fitting!

The game also has a fairly good duration, though arguably part of it (~45 min? I guess) is due to not fully understanding mechanics initially.

In particular, I had trouble understanding:

- How to aim the rocket head. A visual feedback to the direction/power like in golf games could help a lot. Initially I was trying to click and drag the head itself as the instructions were not really clear.

- Multiple head jumps provided that you have power for it - it took me a while to understand that it's a possibility, while it's quite core to achieving good results.

- I have a shield! I totally missed that until the very last level (and after spending a good 10 min trying to beat that level with a single life/no shield). While the UI and controls do mention a shield, I don't remember seeing it introduced in-game (might have missed it).

- Bullet hits don't give visual feedback when you don't kill the enemy, and sometimes they keep going even after a hit (might be a bug), so initially I thought I was not shooting enemies properly/at the right time.

Overall the game is much easier once you understand all the controls and mechanics, but since they're not introduced perfectly clearly (though the tutorial is very nice and you already did a good job here), some end up being discovered late/with trial and error.

All that being said, this is one of my favorite games from the jam, kudos!

PS: FYI, you GitHub project includes some files which don't seem related to the project at all, like the README.md which seems taken from a Godot plugin, and possibly other files too (LICENSE), etc. It would be good to clean that up.

Dude, wat a happy feedback!

I was increasing the project and it ended up getting very tight in the last few days. I have ready-made animations that I had no time to use (as in the bullet and the death of one of the enemies), as well as I was not able to test much.

this guide for launching your head is essential - like a golf game. while making the game I didn't even try because it was something I had never done before and I didn't know how - this is my third game, the first one I made in August of this year, so I'm really starting to learn - but I've found a way since the game was submitted, I will implement in an update.

I was a little lost as to how much to explain or not. I really don't like long tutorials and I would rather buy the risk of the player needing to test a few times than a bunch of boring tips.

I'm really not sure about this measure, but I think with some disposition you can get the hang of it and I think the game is more fun like that.

is github was also a big news. at first I managed to use an addon on godot that would upload the updates myself, but then he stopped logging in and I just uploaded everything that was in the folder, hahahaa. but i will review it.

thank you so much for the feedback, I'm really glad you liked it and encouraged to try new games!