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Dude, wat a happy feedback!

I was increasing the project and it ended up getting very tight in the last few days. I have ready-made animations that I had no time to use (as in the bullet and the death of one of the enemies), as well as I was not able to test much.

this guide for launching your head is essential - like a golf game. while making the game I didn't even try because it was something I had never done before and I didn't know how - this is my third game, the first one I made in August of this year, so I'm really starting to learn - but I've found a way since the game was submitted, I will implement in an update.

I was a little lost as to how much to explain or not. I really don't like long tutorials and I would rather buy the risk of the player needing to test a few times than a bunch of boring tips.

I'm really not sure about this measure, but I think with some disposition you can get the hang of it and I think the game is more fun like that.

is github was also a big news. at first I managed to use an addon on godot that would upload the updates myself, but then he stopped logging in and I just uploaded everything that was in the folder, hahahaa. but i will review it.

thank you so much for the feedback, I'm really glad you liked it and encouraged to try new games!