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(+2)

This is really well made! Love the voice over and the egg sfx XD. I had a really hard time figuring out that there was depth involved in the slinging. 

I thought it was only 2d and expected to get targets as the eggs moved over them vs when the eggs hit the wall. If I could see the floor and the egg's shadow I'd probably have a better tell for how to shoot, or I just need to get good. 

Will give it another shot soon cause people be getting good at this game quick! X'D

(+2)

Thanks for the feedback :) yes depth can be hard to simulate in 2D - shadow is a great idea, will have to think on how to give a RigidBody2D a convincing shadow in pseudo3D.

We'd love to see you get on the leaderboard!