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(1 edit)

You definitely succeeded - my nearly 8-year old loved it.

With the altar: containers are difficult, but you could anticipate someone not noticing the 2-word restriction and deal with it in on_command with something like:

 : match "put _"  {
   : if (is_carried (s1())) {
      : if (noun2_is "altar"&&is_at "stone_circle") {
         : print {("You put the "+s1()+" on the altar.")} ;
        : drop quiet = "true" ;
      }
      : else {
         : print "The altar is not here." ;
      }
}
: else {
   : print "You are not carrying it.";
}
}

(or do the same as above but print "You only need two words in this game - just drop it" or something as the response, if you want to be strict about that).

With the typos - sorry, should have noted them as I went along. Another quick run through reveals:

(at stone circle): "in the centre of the circle, ['stands' or 'you can see'] what seems to be an altar"

and there is definitely an errant capital that I spotted somewhere but can't find it now... If I see it again, I'll let you know.

Thanks a lot for taking the time to write this code.

Unfortunately, I was a bit away from Adventuron and the jam (I had other priorities), so I didn’t have time to add it to the game. I’ll keep it under my belt for next time, whenever there is one!