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Thanks for your feedback. I'm glad you liked the combat.

Yes, sadly I didn't have time to actually say what those "interacting spots" do. At first I should have focused on making the player unterstanding the game and its mechanics before doing other stuff. 

I have also already heard that the office room is a bit too hard. Seemed not difficult for me at development but there is always a great difference between the developer playing its own game and another player playing a new game. Next time I will try to let it someone test if there is any time over.